The news and the games' own lines work on the phone
The news three times a day is heard now: in 1.1.78 it stayed silent because of a bug only a real phone shows. The monster's own lines in the race, Run Hani, the arcades and Crocodile are back too.
The technical marks for the monster's face no longer reach the chat or the voice, and the face still shows the emotion.
Now and then a reply ends with a smiley, drawn in the chat as the monster's face and never read aloud.
In Russian and Polish the monster speaks without grammatical gender, about itself and about the person, until the person uses a gendered form about themselves.
1.1.78
The news three times a day
In the morning, after lunch and in the evening the monster briefly tells the news: the main story of the day in your country and something new on your topics — a couple of sentences, naming the outlet. The source is Google News.
Curious? Ask for more and the monster searches the web. Every story has a link to the article in the chat.
The monster picks the topics every two days from what it remembers about you and what you talked about. Health, money and family never become topics; a topic can be removed in Settings → Initiative, where the country of the main news is chosen too.
1.1.77
The monster speaks better Russian, and what was cleared from memory can be put back
Everything the monster says in Russian has been checked again — over six thousand lines. Stress is fixed (“Как тебе доро́га?”, “в сре́ду”, “за́мок”), and so are how numbers and days are read (“по будням” instead of “пн, вт, ср”) and the time in reminders.
The monster has no gender, and now neither do the monster’s Russian lines — not about the monster, and not about you.
Settings → Memory has a new section, Cleared with tasks: what the monster cleared from memory along with a deleted or done task, each line with a Put back button. The 🧹 mark in the chat leads straight there.
Fixed
Without the internet the monster no longer reads its own notes aloud: starting a game, asking about the volume and adding a calendar event now have lines of their own, and the weather is said the way people say it.
1.1.76
A deleted task no longer comes back from memory
The task list is now the one place where tasks live. Once a task is deleted or done, the monster no longer reminds you of it or asks about it, even if it came up in conversation earlier.
A task takes its traces with it: memory lines about it, a topic or an upcoming moment made together with it, and the lines already prepared for the day about it.
Requests to remind you no longer land in memory as facts: that is what the task list and the topics are for.
On first start the monster clears old reminders for a particular day with no task behind them out of its memory and shows in the chat exactly what was removed. Facts about you are left as they are.
Fixed
Deleting a task or marking it done on the Tasks screen now reaches the conversation too: the monster knows the task is gone.
1.1.75
A closed world in Cubes opens again
After “Close the world” the host no longer loses the world on the server. It stays in your list marked “closed” with an “Open” button, and you can go in any time: the pause offers to open the world again.
Other players cannot see a closed world or come in, and right after the close they get a fresh list of worlds.
Fixed
The card of a world removed from the server no longer sticks with the “on the server” mark: you can play that world on your phone again.
Why you left an online world is no longer mixed up with “Can’t reach the server” or “The server isn’t updated yet”.
1.1.74
Quiet from the pocket, and the ear does not eavesdrop
A phone in a pocket or a bag is recognised even without a proximity sensor: by darkness, position and rest. From a pocket the monster only knocks with a buzz and waits for your hand, as designed.
After a question of its own the monster listens to the room for longer. If people are talking nearby, the ear does not open; and if the ear still catches someone else's conversation instead of an answer, the monster apologises for interrupting and keeps quiet for some ten minutes. Those words are not kept anywhere.
“Let's play durak” over a game of draughts: the monster now understands the game has changed and does not confuse the new game with the last one.
Fixed
A screen that went dark no longer leaves the phone “in the hand” for the whole day, and a phone that has just arrived somewhere no longer counts as “not in a pocket”.
1.1.73
The monster is honest about your sleep
In the morning, if the band has sent only part of the night, the monster says so — “your band has sent only part of the night so far” — and tells you about your sleep later, once the night comes through.
Ask “how long did I sleep?” or “how far did I walk?” — the monster reads Health Connect afresh instead of repeating the morning figure.
The “why the app needs health data” screen now says more precisely where a remark about steps and sleep goes.
Fixed
The morning brief no longer passes half a night off as the whole sleep when the band has not finished syncing.
1.1.72
The monster knows when we are on the road
On the road the monster may say a word about the way, the speed and the towns outside — some twenty minutes in, in a new town, in a jam.
Arrived somewhere new (two kilometres and more) — it tells you what is near: sights, parks, museums — and what to do there in this weather.
How much it says depends on the monster’s mood, and the mood now follows the weather too: more blanket on a rainy day, more walks on a sunny one.
“Welcome back” comes when you return home — by the phone’s location, not by the link to the plush.
The plush monster at home and you on the road — the monster speaks from the phone: remarks, reminders, notifications.
A feature that is on lacks a permission — a card appears in the chat with the reason and a button: one tap, and done.
Fixed
An arrival is noticed even when you walk off right after parking.
1.1.71
The music widget, with the monster’s face, always in sight
On the Music page the “Now playing” widget stays pinned at the top: scroll through moods, genres and stations and you always see what is connecting and what is playing.
The widget shows the monster’s live face instead of a radio icon, and little bars dance beside the label while music plays.
Fixed
The “Find in Spotify” button opens the search right in the app; asking by voice to open a song in your music app works the same way.
The volume bar is gone from the widget — the phone’s buttons or “quieter” change the volume.
1.1.70
A page of its own for music, and calendar entries that open at once
There is a Music page now — the note button at the top left, next to the to-do list. On it: what is playing, with the controls and the volume, favourite and recent stations, moods and genres in one tap, what is popular in your country and in the whole world, and a search for stations and songs.
The star next to a station adds it to your favourites — the same as telling the monster “remember this station”.
While a station connects, the page shows a spinner, and once the music plays, little bars dance. If a station doesn’t answer, the page says so.
The monster’s face now stands by the buttons on the right, and the note button stays visible in the folded header, lit while music plays.
Fixed
An event the monster adds to your calendar now opens from the chat at once, not a minute later: until the calendar has synced it, its day opens.
1.1.69
Music that really plays: more stations and songs on request
The monster says “putting it on” only once the music already sounds. While a station connects, the radio bar says “connecting…”, and if the stations don’t answer, the monster says so.
Stations are found by name, however you say it: “put on Radio Record”, “Jazz FM”, “Love Radio”. If a station goes quiet mid-air, the monster switches to the next one, and if none answers, it tells you.
Name an artist and a radio that plays only them comes on: Metallica, ABBA, Depeche Mode and many more. A specific song the monster asks your own music app to play (Spotify, YouTube Music and others) — and says it’s playing only once it really is.
“Remember this station” keeps it among your favourites; “put on my station” brings it back.
New moods: music for sleep, study and workouts, upbeat, romantic, hits of the 70s, 80s and 90s. Every genre now has twice as many stations to choose from.
Fixed
The monster no longer says “opening it on your phone” when the phone is locked and no app can be opened: a notification comes instead — tap it and it opens.
“Resume” and “next” for music in another app are now checked: if the player doesn’t respond, the monster says so.
Asking for an artist no longer plays somebody else’s cover or a song with a similar title.
1.1.68
An alarm that really rings, and a quiet evening after “good night”
Ask for an alarm while the phone is locked — it stands anyway. If the phone’s Clock cannot be reached right now, the monster rings itself at that minute, with Turn off and Snooze 10 minutes buttons, and hands the alarm to the Clock at the first chance — when you unlock the phone or open the app.
A repeating alarm, say “weekdays at seven”, can be set with the screen locked too.
After a “good night” — yours or the monster’s — the initiative rests till morning: no remarks, no “drink some water” before your day starts. The alarm, reminders and calendar events come as usual.
The evening recap knows about tomorrow’s alarm: if one is set, the monster says when; it asks “what time is your alarm tomorrow?” only when there is none — once an evening, and not on the eve of a day off.
Fixed
After the evening recap the monster no longer starts small talk — the day is closed.
Events from hidden calendars and cancelled events no longer get into the morning brief and reminders; an event that repeats twice a day is reminded both times.
If an event began during a conversation or a call, the monster says “Starting now” in the first minutes instead of staying silent; “in 1 minute”, “in 2 minutes” now read right.
An alarm is no longer taken for unset just because another one is due earlier.
1.1.67
A new game whenever you like
The New game button on the board is there during a game too — in chess, draughts, tic-tac-toe, durak, twenty-one, poker, dominoes, nardy and billiards. The app asks first whether to abandon the unfinished one.
In Skills an unfinished game has two buttons: Continue and New.
Say “start over”, “new game” or “clear the board” — the monster asks: “Abandon this game and start a new one?” A yes starts the new game, a no plays on.
In draughts a capture is compulsory: the pieces that must capture wear a red ring, and touching another one gets a reminder of the rule.
Fixed
The board no longer lags behind the game: the screen updates before the monster’s line. A voice hiccup used to leave the old game on the screen with pieces that would not move.
If the monster’s move ever goes missing, the game picks it up by itself as soon as the board opens again or you touch a piece.
The monster no longer says “starting over” while the old game is still on: the question comes first, then the new game.
After the app restarts only one board stays open.
The Russian voice no longer mixes up “we’re standing” with “we’re worth”.
1.1.66
Better Russian stress, and a way to correct it
In Russian, the monster now tells apart words that are spelled the same but stressed differently — a castle and a lock, for instance — by the sense of the whole sentence.
Every Russian line the monster says in games, lessons and Cubes has been checked, and almost two hundred stresses are fixed.
Russian numbers and dates are read in the right case, abbreviations letter by letter, and a hyphenated word carries one stress.
If a stress is wrong, press and hold the word in the monster’s reply: pick the stressed vowel, listen and save — everywhere or only in that phrase. You can also just tell the monster. All corrections are in Settings → Speech and language → Pronunciation; “Copy the message” is in the same window.
The Russian voice sounds cleaner: less of the slight “bubbling” when the monster’s pitch moves — at the end of a sentence or when it’s glad.
Jokes in replies are at 35 % by default: the monster jokes now and then, but saves the joke when you’re sad or worried, and the slider moves in 5 % steps. In games the monster doesn’t tease newcomers — turn the jokes up for that.
Fixed
In Russian, the monster no longer sounds sad over a polite “unfortunately”, nor tender when a phone is called “dear” for its price.
1.1.65
A game waits for you until you’re back
Close a game with ✕, switch to another game or to Cubes, open Settings or leave the app — the game stops and waits. The monster makes no moves and says nothing about it while you’re away.
Come back and the game picks up where it stood: a lesson shows its next card, Mental arithmetic the next sum, and in billiards and Crocodile the monster takes its turn.
The Skills button, the notification shade and an incoming call pause every moving game: Beads, Run Hani, run!, Racing and Bricks — just as they pause Snake and Tyutelka.
Fixed
A line from the last game no longer plays over the new one.
The English and Polish lessons no longer say a word over another game.
Picking Cubes while another game is open now shows the world straight away — before, the old game stayed on the screen.
After the app restarts, no game wakes up on its own: Mental arithmetic no longer explains a trick, and in Crocodile the monster no longer presses a tooth without you.
1.1.64
Four new games: Tyutelka, Snake, Little Diamonds and Beads
You play, and the monster sits right beside you: cheering, encouraging, teasing you like a friend and cracking jokes. It keeps things short, goes quiet and just beams while you’re in the flow — and never misses a new record. Say “go easy” or “harsher” to make the jokes gentler or sharper.
Tyutelka: jelly pieces with little eyes drop into a glass jar. Steer a piece with your finger, tap right or left to turn it, flick down to drop it — and a full row pops into bubbles. An awkward piece can wait in the pocket. 10 levels and a “For the Record” mode.
Snake: a plush snake on a felt mat, with a little screen showing the monster’s live face for a head. Collect apples and reach the little house at the end of each level; if you crash, three hearts and a rewind come to the rescue. Then come burrows, balls of yarn, a firefly and night. 10 levels and a “Record Run”.
Little Diamonds: swap neighbouring stones with little eyes — three in a row pop. The Bomb, the Cross and the Rainbow help out; further on wait ice, chains, boulders, keys, chests and the Heart of the Mountain. 10 levels and a calm “No Rush” mode with no move count; a hint whenever you ask.
Beads: beads roll down a groove towards a robot vacuum. Point with your finger and the monster puffs a bead there from the middle; three of one colour fly off onto a necklace, which goes round the monster’s neck after a win. The snail, the rewind, the popper, the aiming beam and little stars help. 10 levels and “Endless”.
In every game the next level opens once you pass the one before, and after three failed tries in a row the monster honestly offers an easier one. Say “let’s play tyutelka” (snake, little diamonds, beads) or tap “What shall we do?”; say “teach me to play snake” and the monster shows you how.
Fixed
The two-player game with paddles and a wall of bricks is now called Bricks for two: say “let’s play bricks”.
The monster’s lines in games no longer play during a phone call — before, only the game sounds went quiet.
The monster no longer says a game line late, once the moment has passed.
1.1.63
The monster in Cubes gives hints and offers a hand
On Peaceful and Easy the monster suggests what to do next — and looks into your backpack to name exactly what you still need.
At any difficulty the monster offers to help — with a shelter at dusk, some wood or a build. Answer “yes” or tap “Yes, please!” on the card.
The monster tells you what lies ahead, chapter by chapter.
Say “hint” any time. Don’t want hints? Say “no hints”.
Your first world now starts on Easy.
Fixed
When the monster asks a question of its own (about tomorrow’s alarm, say), the microphone opens again, so you can answer by voice.
1.1.62
Cubes online — up to 8 players, and the monster builds what you ask for
Cubes now has “Online play”: up to 8 players in one world, each with a monster of their own, and a nickname instead of an account. Open your own world to everyone from the pause menu; “Bring it home” takes it back with everything your guests built.
An open chat for ages 13 and up: an AI on our own server checks every message before anyone sees it; tap someone’s message to “Report” or “Mute”. A world’s host can send a player away or close the world, and “Delete my data from the server” is one button.
Say “build a lighthouse” and the monster starts building nearby, block by block. The “Builds” sheet under the little house button holds 19 builds, from a cosy cottage to a moon rocket.
No blueprint needed, just a word: “flatten the ground here” for level ground, “dig us a cave” for a room with torches; these and the night shelter are now cards in “Builds” too. And “build a house” now means the cosy cottage.
The “Memory” page in Settings now gathers everything the monster knows about you in one place: facts, topics, upcoming dates, places, the diary. Any entry can be removed, and “Forget everything” now also clears the dates, places and tasks.
Small things in the games: in “Run Hani, run!” the start is now a wolf’s howl. In dominoes, a scored round stays on the table until you tap “Next”, with the monster’s tiles face up, so you can see how many points each of you got.
Fixed
Every fact the monster remembers now keeps its day, and “yesterday” is saved as the actual date, so it is much less likely to mix up when things happened.
The monster now wakes you only for a morning alarm: an evening one no longer brings “wake up!” late at night. And with an evening alarm set, it no longer thinks the morning alarm is missing, and no longer offers to set a new one.
In Russian and Polish, the monster’s lines in the alarm, dominoes and the terms card no longer assume your gender or give the monster one.
In Cubes, “New world” offers just a normal or a flat world — the extra “Normal” buttons made the wrong kind. And when fetching stone, the monster no longer digs straight down under itself: it goes down in steps and comes back the same way.
1.1.61
In the Cubes chat the monster answers — and you can see who can hear you
Above the text field are the names of those who can hear you: your monster and any village neighbours nearby. Tap a name to start your message with it, and the chat shows who you’re talking to.
Call a monster-neighbour nearby by name and you get an answer: a hello, a word about trading and its task — and at night, a sleepy mumble.
An empty chat now suggests what to ask the monster — for example, “follow me” or “bring wood”.
New icons: the “Get off” button, a golden ring when the bow is fully drawn, and, on the map, a village, ruins and the den of Hani, the white wolf.
Fixed
The monster now answers in the game’s chat. Before, there was no answer on the phone, and each of your lines showed up twice.
In Creative, the armour you’re wearing now shows in the palette — tap it to take it off.
1.1.60
A big Cubes update: a monster that helps, villages, the arena and the Moon
Cubes has a chat of its own, under the “Chat” button: write to the monster or speak into the mic, and it answers in the chat and out loud. Say “bring wood”, “put up torches” or “follow me”, and the monster does it.
The first night: hunger and food, beds made from wool, doors and ladders — and mischievous night creatures out in the dark. The monster warns you and stands up for you, and when you say “build a shelter”, it puts up a hut around you.
The road to diamonds: fields and a vegetable garden, fishing, new animals, a bow and arrows, armour, maps, weather with thunderstorms, horses, boats and minecarts on rails. The Adventure book tells you what to do next.
New worlds have mines, ruins and villages of monster-neighbours: trade with them for stars and take on their quests. And Hani, the white wolf from Leya’s drawing, lives in a snowy forest: tame Hani — and ride.
The new Arena on the Cubes title screen: a duel on islands hanging in the void. Guard your bed and break the monster’s — its strength adapts to yours.
The finale, “White Wolf Hani”: a portal lit by a star leads to the Moon — low gravity, kind moon folk, and a moon house that keeps the secret of Hani’s crescent. At the very end comes a scene of the three of you.
Fixed
With no alarms set, the morning greeting with the day’s summary no longer comes at 5 a.m. — the monster waits until you unlock your phone.
The monster no longer talks over a ringing alarm clock — it waits for quiet. Snoozed? It wakes you again. Switched off? It waits until you pick up the phone, then says “Good morning”.
1.1.57–1.1.59
New game “Cubes”: a real 3D world for you and the monster
Cubes is the first card in “What shall we do?” under the “Skills” button. The world opens in place of the chat or full screen: walk with the joystick at the bottom, tap to place a block, hold a finger down to dig.
All around are mountains, forests, deserts, snow, seas and caves full of ore; birds sing by day and crickets at night. Cows, sheep, pigs and chickens roam the meadows, and Hani, the white wolf from Leya’s drawing, lives in the snow and the taiga.
The monster walks beside you and catches up if it falls behind or gets stuck. Its screen shows the live face you picked in the app, and for each world you choose its look: “like in the photo”, “robot” or “plush”.
The menu opens right over the living world: “Continue”, “New world”, “My worlds”. In Creative every block is in the palette from the start, two quick taps on jump let you fly, and nothing hurts; a tap on a workbench reminds you it is all in the palette.
In Survival you gather everything by hand and craft from a recipe book: a workbench, a furnace, chests, buckets, tools from wooden to diamond. Look after your hearts: falls, lava and running out of air under water all hurt.
Water and lava really flow: break a block by a lake and the water runs down and to the sides. Where water meets lava you get stone or obsidian, and sand and gravel fall when there is nothing under them.
1.1.56
New game “Run Hani, run!”: Hani races the monster’s robo-pup
Say “run Hani run” or pick the game in “What shall we do?” — and your runner is Hani, a white wolf drawn by Leya, the author’s daughter. The rival is the monster’s robo-pup, with a screen for a head showing the monster’s live face.
Two thumb zones: jump on the right, slide on the left. Eight worlds, from the yard to the Moon and the Grand Prix: each win opens the next, and after the third there’s an endless run for the record. Memes on billboards, all drawn from scratch.
The robo-pup plays fair: its strength follows your rating, and the course and physics are the same for both. The monster calls the run and teases you before the start and after the finish; “teach me to play Run Hani” begins with a lesson.
Before speaking up on its own, the monster listens for about 3 seconds for people talking nearby; the microphone icon lights up in the status bar while it does. No words are made out, and the sound is neither kept nor sent anywhere.
If people are talking, the monster doesn’t cut in: its own remark waits for quiet, and a reminder waits no more than 10 minutes, then arrives as a notification. You can turn it off in Settings: “Do not interrupt a conversation”.
The brain on the phone is now a more accurate build of the same Gemma 4. A model already downloaded keeps working, and Settings shows how to get the new one.
1.1.55
New game “Racing for two”: toy cars and the whole track from above
Say “let’s race” or pick the game in “What shall we do?” — and the chat gives way to the whole track, seen from above. Put a finger anywhere and pull where you want to go: the further, the faster; let go to brake.
Eight tracks, each win opening the next: an oval, hairpins, a figure of eight with a crossing, nitro, rain and puddles, boxes of nitro, or oil to spill for your rival, night in the headlights and the Grand Prix.
The rival car has the monster’s live face on its windscreen. Before the start the monster teases you; during the race it calls out overtakes and crashes in a word or two. “Go easy” or “harder” tunes the jokes.
A neck-and-neck finish means a photo finish replayed in slow motion, and your lap record is kept on every track. Engines change gear, tyres squeal in a slide, and the kerbs buzz under your fingers.
Both cars share the same physics, with no catch-up tricks, and the monster’s strength grows with yours. Say “teach me to race” and the monster explains everything as you go; “hint” shows the best line right on the road.
1.1.54
New game: Crocodile dentist, for you and the monster
You and the monster take turns pressing the crocodile’s teeth, and the sore one snaps the jaws shut — with a sound and a buzz. Nothing gives the sore tooth away, and the monster doesn’t know which one it is either.
A match is first to 3 rounds won, with fewer teeth as it goes: 12, 10, 8, 6 — and 6 again in a deciding fifth round. Each of you has a joker to hand the turn back. Above the mouth you see how many teeth are left and what the odds are.
Before its turn the monster jokes about you, and while you hesitate it teases, asks silly out-of-the-blue questions and tells stories. “Go easy” or “harder” changes the tone of the jokes.
Say “let’s play crocodile” or pick the game in “What shall we do?”
1.1.53
Three new pastimes: long nardy, billiards and mental arithmetic
Long nardy, as played in Russia and the Caucasus: 15 checkers off the head, no hitting, a mars counts double, a match to 3 points. The app rolls the dice, and the monster’s strength lies only in its choice of move.
Drag a checker with your finger, or tap it and then where it goes; the hint draws the whole turn as arrows. Moves work by voice too: “from the head to 18”, “from 13 to 7”.
Billiards, a simplified Russian pyramid: aim by pulling your finger back from the cue ball, and a ghost ball shows where it will hit. First to 8 pots wins, there are no draws, and the game is saved after every shot.
Mental arithmetic, a trainer with 7 levels: from sums within 20 up to quick-counting tricks — ×11, ×25, percentages, squares of numbers ending in 5. You pick from four answer buttons, and 8 right out of 10 opens the next level.
Thinking too long? The monster suggests a trick for that very sum: “nine is ten less one”. You can also say the answer aloud.
All of it is in “What shall we do?”, or by voice: “let’s play nardy”, “let’s play billiards”, “let’s do some mental maths”.
1.1.51–1.1.52
Bricks for two, and a mood of the day
A new game, Bricks for two: your paddle at the bottom, the monster’s at the top, a wall of bricks between you. A brick’s points go to whoever’s paddle hit the ball last; a ball past a paddle is a goal for the other side.
Ten levels, from easy to tricky: hard bricks, capsules, boosters, bombs that shake the screen, a wall that grows back, 3 balls at once, fog, portals, and a boss on level 10. You open the next level by winning.
The monster plays for real from the very first level instead of letting you win; it comments, cheers you on when you’re behind and keeps you posted on the score. Say “let’s play bricks” or pick the game in “What shall we do?”
After you win a level, a big button in the middle of the screen shows the next level’s name and what’s new in it — say, “Level 2: The solid wall”; after a loss it’s “Play again”. Every wall has a gap, and broken bricks burst into shards with a flash.
A mood of the day: the monster has an imaginary day — sleep at night, exercises in the morning, a walk by day, a favourite series in the evening. Write after half an hour of quiet and the reply may open with one line in that mood.
That line comes at most once every few hours, never for urgent things or commands, and only with the cloud brain. Switch it off in Settings → Personality.
1.1.50
Now you can hear the microphone switch on and off
When the monster opens its ear — switches the microphone on — two notes go up; when it closes it, the same two notes go down. So you can tell without looking whether it’s listening.
The chime plays at the monster’s own volume: make the monster quieter and the chime gets quieter too. After “be quiet” and during a phone call there’s no chime at all.
The opening chime fades before recording starts, so it doesn’t mix with your words; the closing one sounds however the recording ends — after a pause or at a second press of the button.
1.1.49
The monster waits while you’re busy with your phone
While you’re busy with your phone — recording a voice message, watching a video or texting in another app — the monster doesn’t speak up on its own and waits for a free minute. Reminders aren’t held back.
When the phone is in a pocket or bag and no headphones are on, the monster no longer speaks up on its own. It knocks with a buzz and waits up to 15 seconds for you to take the phone out; if you don’t, it leaves a notification.
Notifications are no longer read aloud from a pocket or bag when no headphones are on — the phone has already buzzed for them. Nor are they read while you’re busy with your phone.
Fixed
While you record a voice message in a messaging app, the monster’s voice no longer gets into the recording.
The monster’s face now reacts every time you shake the phone, not once a minute.
1.1.48
Shake the phone and the monster’s face laughs
While the app is open, the monster’s face answers a shake of the phone with a laugh. Drop it and the face gets a fright, then stays dizzy for about 20 seconds.
An ordinary shake is enough; no need to shake hard.
Out loud (“whoa, that tickles!”) the monster answers at most once every 2 minutes — and not in quiet hours, after “be quiet” or during a call.
It works while “The monster starts conversations” and “Sense where the phone is” are on.
Fixed
Before, a shake hardly ever reached the face: the reaction rarely fired, and only for a hard shake.
1.1.47
The monster’s volume by voice too: “speak quieter”
Say “speak quieter”, “speak louder”, “speak at 60 percent” or “speak normally” — the voice volume changes at once, with no card.
It’s the volume of whatever the monster is speaking through right now: the speaker or headphones.
A plain “turn it down” without “speak” still sets the phone’s own volume, as before.
1.1.46
The monster no longer announces where the phone is
No more “from the pocket, on the move” or “oh, I’ve been picked up”: the monster doesn’t talk about its own whereabouts. The senses still choose the moment, and from a pocket it still knocks first.
Pick the phone up after 2 hours at rest and the monster names only what’s ahead: the next event and today’s tasks. If there’s nothing to say, it stays quiet.
Fixed
Answer a reminder after a long silence and the monster remembers what the reminder was about. Before, the line stayed in the chat but dropped out of the conversation’s memory.
1.1.45
The monster has its own volume, apart from the phone’s
The speaker menu to the right of the face, where you silence the monster for 30 minutes or until tomorrow, now has a Voice volume slider. Only the monster gets quieter: music and alarms stay as they were.
Headphones get a volume of their own: kept separately and switched in when they connect, wired or Bluetooth.
Let go of the slider and the monster says a short line so you can hear the new level. It can’t go louder than normal — beyond that it’s the phone’s own volume.
Fixed
The Russian voice now stresses “здорово” after a won game as praise, on the first syllable.
1.1.44
Arrived, left home, sat too long — the monster notices
Stop somewhere new, 500 m or more from the last stop, and the monster may notice it with a short, curious remark (this needs location “all the time”). At most 3 times a day, with no internet requests.
Leave home on foot (once the monster knows which place is “home”) and you get the weather and the day’s tasks from what it already knows — no new requests.
A nudge to stretch can now come from the phone’s stillness too — 100 minutes in one spot while you’re at the screen — not only from steps.
Open the app after a walk and the monster’s face is pleased; after a ride, a little dizzy; after a long time in a pocket, squinting suspiciously.
Shake the phone while looking at the face and the monster giggles; drop it and you get an “ouch!” and a dizzy spell.
1.1.43
When Google asks for consent, the monster opens a window — you choose
In Europe Google sometimes first shows its consent page, “Before you continue to Google”. Now the monster opens that page in a window once, and you tap “Accept all” or “Reject all” yourself.
After that, search goes through Google as usual; until then, answers come from a backup search engine.
Fixed
Before, that page went unnoticed and search quietly slipped off to the backup engine.
1.1.41–1.1.42
The monster senses the situation and picks its moment to speak
From the phone’s sensors the monster knows where the phone is — pocket, bag, table or face down — whether you walk or ride (that needs location “all the time”), and how long since it was last picked up. It’s all worked out on the phone and sent nowhere.
The monster’s own remarks no longer run strictly by the clock but by the situation: a good moment may bring one forward, a bad one makes it wait.
From a pocket or a bag the monster first knocks with a buzz, and during a calendar meeting, while the phone is in a pocket or bag without headphones, it puts its own remarks off.
Put the phone face down and the monster breaks off its own remark and won’t start chatting while the phone lies that way; reminders and notifications read aloud still come through.
It’s all in Settings → Monster initiative → Sense of the situation, along with the “From a pocket, knock only” switch: with it on, even a reminder doesn’t speak straight after the knock but first waits for the phone to be taken out. You can change these by voice too.
Fixed
Picture search shows the thumbnail and the source page again after Google changed its page, and asking for the same picture twice no longer comes back empty.
1.1.40
The Licences screen now covers Google’s libraries too
The Licences screen now also shows the licences of the Google libraries inside the app: the full texts, each with its list of libraries.
1.1.37–1.1.39
The background service runs only while it’s needed
Without the body, the background service now runs only while at least one of three is on: “The monster starts conversations”, “Hands-free conversation” or “Show notifications”. Turn all three off and its icon leaves the status bar.
Reminders and timers come without the service too: a reminder arrives as a notification right on time.
The privacy policy and the terms of use have been rewritten to say exactly what goes where. That’s why the terms card shows up in the chat once more — it’s the new version, not a glitch.
Fixed
A reminder arrives right on time even if the phone has restarted and the app hasn’t been opened since — before, such a reminder could be up to an hour late.
1.1.36
Pictures from Google — with a link to the original
Ask “show me a red panda” and the monster finds a picture on Google; under it, a “view original · site” link leads to the page where it was found.
If Google doesn’t answer, other sources are searched, as before.
A found picture is kept in the app’s temporary storage and doesn’t go into the Google Drive copy; if the system clears that storage, the picture loads again from its link.
1.1.35
A Licences screen: what the monster is made of
Settings → Documents → Licences: the models and voices the monster downloads and the open-source software inside the app — with authors and full licence texts. The screen opens without the internet too.
Before you tap Download — at the first meeting or on the model’s card — you’re told whose model it is and under which licence.
1.1.34
You choose where the monster thinks, right at the first meeting
At the first meeting the monster asks where to do its thinking: on the phone — it downloads a model of about 3 GB and thinks without the internet — or in the cloud. The model is no longer downloaded unless you choose it.
On a phone with little memory it honestly warns that the model may not fit, and says where to switch to the cloud.
Location “all the time” is no longer asked for at the first meeting: a card in the chat asks for it the first time you say something like “remember, this is my home”, and says why.
The first meeting’s notifications step now says plainly: to sum a notification up, the monster sends its text to its brain — to the cloud if the brain is in the cloud.
Polish now also shows up in the phone’s own language choice for the app.
1.1.33
A Polish lesson beside the English one
The Polish lesson — “let’s practise Polish”: a large word on the screen, the answer by voice, “The other way” and 5 levels; the monster says the Polish words in a Polish voice.
Polish uses the same voice as English: once it is downloaded for English, Polish works straight away — nothing more to fetch. Each language keeps its own level and score.
While you are first getting to know each other, the Skills button stays inactive, so a game can’t cover the introduction.
A day or more after that first meeting, the monster may tell you that you can play or learn a language — if no game or lesson has happened yet.
1.1.30–1.1.32
Dominoes and an English lesson
Dominoes for two: the full set of 28, the boneyard, blocked games and a game to 101. Lay a tile with your finger or name it — “six-four”, “double six”; if it fits both ends, the monster asks which side.
As in the other games, there are hints, take-backs and a learning mode: “teach me to play dominoes”.
The English lesson — “let’s practise English”: a large word on the screen, you say the meaning aloud, and the words get harder step by step — 5 levels, from first words to phrases that don’t translate word for word.
“The other way” swaps the roles: you say a phrase, and the monster translates it and says it in English.
English words are spoken in a separate English voice. The monster offers to download it with a card in the chat; until then the phone’s own voice reads the English.
Fixed
A saved game no longer gets silently lost.
The “What shall we do?” list now scrolls: with so many games, the bottom cards — dominoes and the English lesson — didn’t fit on the screen.
A question about the card — “what does it mean?”, “explain” — is no longer marked as a wrong answer: the monster explains, and the card stays put.
1.1.29
Twenty-one and poker — two more card games
Twenty-one: a 36-card deck, “more” for a card, “enough” to stop — by voice or button. The bank passes back and forth, so it’s a duel, not a casino; twenty-one off two cards pays double.
Poker is five-card draw, heads-up: betting, changing up to 3 cards, the showdown. Say “check”, “raise”, “fold” or “change the second and the fifth”. The monster never sees your cards and sometimes bluffs — within the rules.
In both games the stakes are points. And both can teach you from scratch: “teach me to play poker”.
Fixed
Your move cuts the monster off more reliably: a line that was just about to be spoken no longer plays to the end.
A stray “okay” or “sure” after a game no longer starts a new one: the offer of another game waits only briefly and is dropped as soon as the talk moves on.
A move can no longer be taken back once the game is over — a finished game stays finished.
“Forget everything” in Settings now erases the games too — every game, the scores and your level in each.
1.1.28
Durak with the monster — the first card game
Say “let’s play durak” — the version with transfers: 36 cards, 6 in each hand, the trump under the deck, and whoever holds the lowest trump leads.
Lay a card with your finger or name it: “beat it with the queen”, “take”, “done”, “transfer”. The Take and Done buttons appear only when the rules allow.
The monster never sees your hand: it goes only by its own cards, the table, the discard and cards that have already been on the table.
Learning mode — “teach me to play durak”: the trump, beating, throwing in, transferring and drawing are each explained the first time they come up, and the monster warns you before a trump is wasted.
As in the other games, there are hints and take-backs, and the monster’s strength adapts to you.
1.1.26–1.1.27
Draughts, tic-tac-toe and the Skills button
Draughts by Russian rules: capturing is compulsory, men capture backwards too, a king flies any distance. Say “let’s play draughts” — a chess game you’ve started waits aside.
Tic-tac-toe: name a cell — “the centre”, “top left” or a number from 1 to 9. The more often you win, the fewer mistakes the monster makes.
The Skills button (the gamepad icon next to Tasks) opens “What shall we do?”: continue any game, start one, or pick Learn and the monster teaches it from scratch.
In a game the monster’s face comes alive: it’s surprised by your good move, sad about a lost piece, laughs briefly at a win — and its mouth moves while it comments.
When the monster offers another game, a plain “yes” or “no” is enough: “yes” starts a new game, “no” puts the board away.
Fixed
You can leave a game by voice — “exit the game”, “stop the game”, “close the game”; it waits under the Skills button.
The face no longer trembles during a game.
The “Back to the game” button no longer hangs under the chat all the time — only while you peek at the chat mid-game.
When you move, the monster falls silent instead of finishing lines about moves long gone.
1.1.25
No more quarter-hour “thinking” when the cloud goes silent
Fixed
When the cloud is overloaded and silent, the wait no longer drags on for up to a quarter of an hour: within half a minute the monster says out loud that the cloud isn’t answering and asks you to try again a little later.
The Stop button really stops now: “Thinking…” and the phrases that fill the wait end at once.
With the keyboard open, Back first just hides the keyboard — the conversation and the microphone go on; a second press ends the conversation as before.
A chessboard opened by a typed phrase is no longer squeezed under the keyboard — the keyboard folds away.
1.1.24
Chess with the monster — a board in place of the chat
Say “let’s play chess” and a board takes the place of the chat. Move by finger or by voice: “e2 e4”, “knight to f3”, “castle” — and “hint” or “undo” when you need them.
The engine offers a few good moves; the monster picks the one it likes and sometimes says why. Without the cloud brain, the engine picks.
The monster’s strength adapts to you — after every game and during it.
Learning mode — “teach me to play chess”: each piece and each rule is explained the first time it comes up, and if you leave a piece hanging, the monster warns you and offers to take the move back.
Every few days the monster tells you about one thing it can do that is still new to you, with the phrase to start it. It comes instead of an hourly remark, so the day gets no chattier.
1.1.23
The monster no longer says a sentence twice in one answer
Fixed
After a calendar entry or a search, the same sentence was sometimes spoken twice in a row — now each sentence of an answer is said aloud only once.
A sentence that adds something — the time of the meeting, say — is still spoken; only repeats are dropped, and the chat still shows everything.
1.1.22
Settings by voice — with your “yes”
The monster no longer changes settings behind your back: it says what it wants to change and to what, and a card with “Change it” and “Leave it” appears in the chat. Nothing changes until you tap.
By voice you can now stop the monster speaking up on its own — altogether or one topic at a time: “don’t tell me the weather in the mornings”, “don’t remind me about water”.
Also by voice: talkativeness, the day window for small talk, “Hands-free conversation”, reading notifications aloud, web search, the face, the step goal, how often water comes up, the app’s language and the weather city.
The monster looks the weather city up first, so the card shows right away whether it’s the right place.
“Be quiet” still works at once, without a card.
1.1.20–1.1.21
The monster tells the truth about itself
Ask whether the monster is always listening and you get an honest answer: there’s no wake word, it doesn’t answer to its name, and it only makes out speech after a button press or right after its own reply in “Hands-free conversation”.
It knows what leaves the phone and what never does, what’s in the Google Drive copy and where things are switched on in Settings — and answers to the point instead of guessing.
It also sees what isn’t working right now — the body offline, silence switched on, a permission not granted — so it doesn’t promise what can’t be done, and doesn’t bring it up unasked.
1.1.19
The first meeting no longer gets stuck on the terms of use
Fixed
Midway through the first meeting, the conversation no longer stalls on a request to tick a box that’s nowhere on the screen.
The terms card appears only after the first meeting, and only the messages written after it count.
1.1.17–1.1.18
The monster pronounces Russian words more accurately
Russian stress now takes the whole sentence into account, and words spelled alike are told apart by meaning: “за́мок”, a castle on a hill, but “замо́к”, a lock on a door.
The trickiest words are set by hand — “до́ма” (at home), “се́ти”, “се́ла”, “краси́вее”, “щаве́ль” — and “все ушли” (everyone left) no longer comes out as “всё ушли”.
The voice is the same — only the way the text is read has changed.
The extra English voice you could download before is no longer offered — English is spoken in the standard voice.
1.1.15–1.1.16
The monster understands answers to its questions, and pictures are found again
When the monster asks what you had for lunch, “soup and a pie” is taken as the answer — not as a request to buy or find something.
While you wait, the chat says what’s happening: “listening…”, “working out what you said…” or “thinking…”.
Answers to spoken questions come sooner: the pause at the end of what you said is no longer run through recognition along with the words.
The monster’s thinking-aloud lines now also fill the time while your speech is being recognised, not only while the answer is being thought over.
Fixed
Lines the monster says on its own now always stay in the chat, so it understands your reply to them.
Picture search works again — for a while it found nothing, whatever you asked for.
A picture in the chat no longer takes ages to load: the phone doesn’t download huge originals of 10 MB in full any more.
Once in a while a hard question got a technical marker instead of an answer — now the real answer arrives.
1.1.12–1.1.14
The monster has 4 faces to choose from — all of them alive
The faces are Classic, Pupils, Matrix and Stroke; you choose one on the face page, which opens with a double tap on the face.
All four share the same emotions and moves — only the drawing changes.
The face in the app is alive now: it glides from one emotion into the next, bounces with delight and laughter, shivers with fright, pulses with hearts when in love, sends up a “zZ” in its sleep — and each emotion has its own blink rhythm.
The face also shows a pixel grid, like a real little screen.
The little faces in chat bubbles are drawn with the face you picked, each in a capsule of its own — a black panel with a thin border, like the big face. And they are alive: they blink and glance around, each at its own rhythm.
1.1.10–1.1.11
The monster’s face dozes off when nothing happens for a while
First the face yawns and dozes, then it falls asleep — after 10 minutes by default, after just 2 in quiet hours. Any word, touch or notification wakes it at once.
How soon it falls asleep is set in Settings, under “Sleep”.
The buttons beside the face are now no taller than the face itself, so the chat gets more room.
On the face page (double-tap the face), the body’s brightness, light and screen check only show while the body is connected over Bluetooth — until then, a single line explains why.
Fixed
The stray dot in the top-right corner of the face is gone.
1.1.9
The terms of use, as one card right in the chat
Once you and the monster know each other a little, a card with the terms of use and the privacy policy appears in the chat: both links, a box to tick and “Continue”.
Until the box is ticked, the monster answers everything with one line pointing to the card and doesn’t start conversations on its own. Alarms, reminders and calendar events come as usual.
Settings has a new “Documents” section: links to both documents and the date the terms were accepted.
The Google Drive copy now brings back the cloud-brain connection too, so it doesn’t need setting up again on a new phone.
1.1.8
Earlier copies, and bringing the monster back from the very first start
The copy on Drive is no longer overwritten: the last 7 are kept, plus one at least a month old. In Google and backup → Earlier copies, each one has a “Restore this one” button.
The very first start opens with “Is this your first monster?” Answer “No, bring it back from the copy” to sign in with Google right in the chat and see the copy found: its date, how many files, which phone.
After “Restore”, the monster comes back with all its memory — no greeting, no getting-acquainted questions.
Fixed
Signing in with Google works now.
1.1.7
A copy of your monster on your Google Drive
Settings → Google and backup: sign in with Google, and a copy of the memory, diary, chat, tasks, places, photos and settings goes into a hidden folder on your Drive. No other app or person can see that folder.
The copy refreshes once a day when there’s a network and the battery isn’t low, sending only what changed. Or tap “Save now”.
On a new phone, tap “Restore from the copy”: memory, chat, tasks and settings come back, and there’s no getting acquainted all over again — only the new phone’s permissions and downloads remain.
A new phone won’t silently replace a copy made on another one — you’re asked first.
1.1.6
Notifications read aloud — with their own switch for headphones
In the notification settings, next to “Read aloud”, there is now “Read aloud in a headset” — for wired, USB or Bluetooth headphones.
With headphones on, only this switch counts; without them, the usual one does. So you can hear notifications only in headphones — or only without them.
1.1.5
Notifications: full, brief or off — app by app
When a messaging app hides the text and sends only “New message”, the monster doesn’t read that placeholder out — it says who the message is from and in which app.
In the notification settings every app now has three modes: “full” reads the text, “brief” says only who and where, “off”. A tap on the app cycles through them.
Fixed
Setting an alarm by voice no longer cuts the conversation short: the monster finishes and confirms the alarm is set.
The morning wake-up no longer goes missing when another, later alarm is set after the one that’s ringing.
1.1.4
Remarks that fit the time of day, and one calm wake-up per morning
The monster’s own remarks for the day now keep to their hour: “how did the meeting go?” comes only after the meeting, and a morning question won’t pop up in the evening.
When the morning alarm rings, the monster helps you wake up — now once per morning: a snooze or a second alarm doesn’t start it over. The wake-up words stay in the chat.
Say “I’m still asleep” and for a while the monster won’t speak up first; alarms and reminders still go off as usual.
Moving a meeting by voice now shifts the same entry, reminder and all. Tapping an event’s tag in the chat opens that very event in the Calendar.
The morning summary takes last night’s sleep, not an evening nap, and says so honestly when there’s no sleep data yet.
Memory search now reads across alphabets: a question in Cyrillic finds a note in Latin letters, and the other way round.
Fixed
Scraps of technical text no longer slip into the chat or the voice.
1.1.2–1.1.3
The face shows when the monster is listening and when it’s thinking
While the monster listens, its eyes are on you and respond to your voice; while it thinks, its gaze drifts up and wanders across the ceiling. The little icons by the face aren’t needed for that any more.
The radio panel under the face gets a “Previous station” button, and so does the radio notification. The buttons are bigger too, sized for a finger.
Settings → Brain (LLM) has a new Answer mode for the cloud brain: by default hard questions get thought over first, simple ones don’t; “Fast” answers at once, “Deep” thinks over every answer on a stronger model — slower and dearer.
Say “think it through” or “calculate” and the monster thinks the answer over in any mode. The chat shows how many seconds the thinking took.
Fixed
A question typed while the monster is still speaking no longer gets derailed: the microphone doesn’t open over the new question and doesn’t take the monster’s own “hmm” for your words.
1.1.1
The first meeting no longer gets stuck on a metered network
When the first meeting is in Russian, one tap picks the voice, and the monster speaks in it (the second voice downloads first).
A getting-to-know-you question can be skipped before it’s finished; the whole question still stays in the chat.
The frame around the face is now dark in any phone theme, and the speaker icon beside the face gently “breathes” while the monster talks.
Fixed
On a metered network, downloads at the first meeting no longer hang on “in a minute”: the monster says plainly that the network is metered, and the “Download on this network” button shows wherever a download is waiting.
Back or Home with the microphone open now ends the conversation, so the microphone doesn’t stay on outside the app.
1.1.0
Getting acquainted in the chat, Silence, photos and a second Russian voice
Getting acquainted happens right in the chat, led by the monster: a language, permissions one at a time with a short reason each, a few questions about you (any can be skipped). Everything needed downloads meanwhile.
The speaker icon by the face opens “Silence”: the monster’s voice goes off for 30 minutes, until tomorrow or until you turn it back on. Replies then arrive as text, while alarms, timers and music sound as usual.
A second Russian voice with 10 styles: in the voice settings each style introduces itself at a tap. Speech is steadier too: an even pace between sentences, level loudness, and questions that sound like questions.
Show the monster a photo from the gallery or straight from the camera, and it looks and answers (with the cloud brain). Photos in the chat open full screen with zoom, and you can fold the face away to give the chat more room.
Ask “where’s the nearest pharmacy?” and the monster finds real places on the map, with the distance in metres and a route link. When it searches the web, it reads the pages themselves, and a tag under the answer opens the source.
The radio is run from a small panel under the face: pause, stop, next station, and after a stop one tap brings the same station back. When music starts, the monster’s reply stays in the chat instead of talking over it.
Fixed
In “Hands-free conversation” the microphone no longer reopens after “thanks” or “good night”, and doesn’t switch on automatically while a video or music is playing on the phone.
At night the monster doesn’t speak up first — not even to say the phone has charged; alarms and reminders for an exact time still go off as usual.
A notification in another language that couldn’t be translated is no longer read aloud — the monster just names the app and the sender. One-time codes in notifications aren’t read out.
After a phone call, the monster’s voice no longer ends up in the quiet earpiece.
1.0.0
The first version: a monster that hears you and answers in its own voice
The monster answers in its own voice, and its face changes as you talk. It listens at a button press or, with “Hands-free conversation” on, right after its reply; speech is recognised on the phone itself, offline.
Russian, English or Polish — one language for the conversation and the whole app. The monster’s brain is your choice: right on the phone, offline, or in the cloud.
The monster remembers what you tell it about yourself: it’s all in Settings under “Memory”, where any fact can be forgotten. The monster’s name, character and the “Jokes in replies” slider change by voice too: “joke less”.
Timers, alarms in the phone’s own Clock, tasks and reminders — at a set time or on a schedule: “weekdays at 8:30”. In the morning the monster tells you the weather, the calendar and the day’s tasks.
Say “remember, this is my home” and “remind me when I get home” fires right on the doorstep. Mention a job interview and later the monster asks how it went.
It searches the web and shows pictures right in the chat. It puts on internet radio to suit your mood, controls the music in your other players — pause, next — and reads aloud notifications from the apps you choose.
An idea, or something not right?
Write to the author: ideas and bug reports are welcome.